godotengine / godotengine/godot
AnimationPlayer -> Animation -> Manage Animations UI force folding Bug
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
Godot 4.4.1 stable
### System information
Win11 + AMD 8845HS
### Issue description
If there are a lot of animations ,when delete any single animation ,Manage Animation UI will force folding,
but if there are only a few animations ,It will work fine.
See the video for details[
https://github.com/user-attachments/assets/fecda76d-46a4-4f9a-8938-33b6bef319a2
](url)
### Steps to reproduce
1, AnimationPlayer -> Animation -> Manage Animations
2, Delete any single animation
### Minimal reproduction project (MRP)
[4.4.1-manage_animation.zip](https://github.com/user-attachments/files/20271583/4.4.1-manage_animation.zip)
Contributor guide
Research direction
Start by opening the supplied 4.4.1-manage_animation.zip project in the Godot editor and reproduce the issue through AnimationPlayer → Animation → Manage Animations with many animations. Trace that UI entry point in the editor sources, then verify that deleting one animation leaves the Manage Animations UI expanded; repeat with both many and few animations.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, godot
- Domain
- devtools, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100