godotengine / godotengine/godot

Capture Tracks Only Capture once

Open
#104,692 3 comments 0 reactions 0 assignees View on GitHub
bug needs testing topic:animation
Dominant language
C++
Stars
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Forks
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PR merge metrics
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Description

### Tested versions

v4.4.stable.mono.official [4c311cbee]

### System information

windows 11

### Issue description

Capture Tracks Only Capture once ,once the animation is played, it just flash to the first key-frame.

### Steps to reproduce

create a animationplayer node with capture tracks and play it multiple times .

### Minimal reproduction project (MRP)

[dodge_the_creeps.zip](https://github.com/user-attachments/files/19486166/dodge_the_creeps.zip)

Contributor guide

Open the contributing guide

Research direction

Start by opening the linked dodge_the_creeps.zip minimal reproduction and reproduce the AnimationPlayer capture-track behavior described in the issue. Trace the AnimationPlayer capture-track handling and compare the first and subsequent plays. Done means capture tracks apply correctly every time the animation is played.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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