godotengine / godotengine/godot
Capture Tracks Only Capture once
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
v4.4.stable.mono.official [4c311cbee]
### System information
windows 11
### Issue description
Capture Tracks Only Capture once ,once the animation is played, it just flash to the first key-frame.
### Steps to reproduce
create a animationplayer node with capture tracks and play it multiple times .
### Minimal reproduction project (MRP)
[dodge_the_creeps.zip](https://github.com/user-attachments/files/19486166/dodge_the_creeps.zip)
Contributor guide
Research direction
Start by opening the linked dodge_the_creeps.zip minimal reproduction and reproduce the AnimationPlayer capture-track behavior described in the issue. Trace the AnimationPlayer capture-track handling and compare the first and subsequent plays. Done means capture tracks apply correctly every time the animation is played.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100