godotengine / godotengine/godot

Godot 4.4 Button BiDi Text Direction bug

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#103,576 1 comment 0 reactions 0 assignees View on GitHub
discussion topic:gui
Dominant language
C++
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Forks
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PR merge metrics
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Description

### Tested versions

Godot v4.4.stable.mono - Windows 10 (build 19045) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Ti (NVIDIA; 32.0.15.6094) - 11th Gen Intel(R) Core(TM) i9-11900F @ 2.50GHz (16 threads)

### System information

Godot v4.4.stable.mono - Windows 10 (build 19045) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Ti (NVIDIA; 32.0.15.6094) - 11th Gen Intel(R) Core(TM) i9-11900F @ 2.50GHz (16 threads)

### Issue description

![Image](https://github.com/user-attachments/assets/39b4f74e-250f-47a3-8f2e-8dec9d6a36a2)
When I selected 'Right-to-Left',It didn't work

![Image](https://github.com/user-attachments/assets/5c5631ad-ec30-42e4-b173-36f24a590777)

### Steps to reproduce

it's easy

### Minimal reproduction project (MRP)

[button训练.zip](https://github.com/user-attachments/files/19073070/button.zip)

Contributor guide

Open the contributing guide

Research direction

Open the attached button.zip minimal reproduction project in Godot 4.4 and reproduce the Button behavior after selecting “Right-to-Left.” Compare the observed direction with the expected BiDi text layout; done requires identifying and correcting the engine behavior and verifying the reproduction project works as expected.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
frontend, internationalization
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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