godotengine / godotengine/godot

Embedded game draws over progress dialog on platforms where a floating window is used for game embedding

Open
#103,459 3 comments 0 reactions 0 assignees View on GitHub
bug confirmed platform:linuxbsd platform:windows topic:editor
Dominant language
C++
Stars
117k
Forks
26.8k
PR merge metrics
PR metrics pending

Description

### Tested versions

- Reproducible in godot v4.4rc3

### System information

Windows 11, Multi window mode

### Issue description

Embedded game draws over "loading state" and notifications:

https://github.com/user-attachments/assets/43ce9d2a-c109-4b4f-8352-b4a8cac9a36c

https://github.com/user-attachments/assets/5bf6e8a1-4b2a-4c28-96af-5436ffe00f12

### Steps to reproduce

- Run scene
- Click build project
- Or import something

### Minimal reproduction project (MRP)

N/A

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the issue on Windows 11 with Godot v4.4rc3 in multi-window mode, following the build-project or import steps. There is no minimal reproduction project or file, test, or entry point named in the report. Done means the embedded game no longer draws over the loading state and notifications when floating-window embedding is used.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, godot
Domain
desktop, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
28/100

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