godotengine / godotengine/godot
Can't set Control Pivot Offset through inspector when in a Container
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- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
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Description
Tested versions
Godot v4.4.beta1.mono
System information
Godot v4.4.beta1.mono - Windows 11 (build 22631) - Multi-window, 2 monitors - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 4070 (NVIDIA; 32.0.15.6636) - 12th Gen Intel(R) Core(TM) i7-12700KF (20 threads)
Issue description
It's not possible to set the Pivot Offset for a control that exists in a Container node. Transform fields are all disabled :
Sure it's possible using the v shortcut or the button on top of the scene editor but it's not precise enough for the majority of cases out there.
Steps to reproduce
In a new project, create a HBoxContainer and add a Control inside, select it and go to its inspector transform tab.
Minimal reproduction project (MRP)
None
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue by creating an HBoxContainer with a Control child and opening the child's inspector Transform tab. Trace how the inspector disables transform fields for controls inside containers; done when Pivot Offset can be set precisely there without breaking container layout behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, godot
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100