godotengine / godotengine/godot

All connected signals are deleted at any time

Open
#101,802 9 comments 0 reactions 0 assignees View on GitHub
bug needs testing topic:editor
Dominant language
C++
Stars
117k
Forks
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PR merge metrics
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Description

### Tested versions

Godot Engine 4.4 beta 1

### System information

Windows 11 24H2

### Issue description

At any time, all signals in the scene are off. This happens at completely random times, and I can't figure out why

It's very sad because I can't reproduce this error, I can't understand why it happens, I can't submit the project where it happens because it's my main project and I can't distribute its open source code.

I only know that this problem was in 4.1, 4.2, 4.3 and 4.4 beta 1 because it has happened many times before and I was just hoping it would be fixed in the future

It's sad because I constantly have to spend a lot of time reconnecting signals

That's all I can say, I'm sorry

### Steps to reproduce

All I can provide: My signals have arguments - string, int

### Minimal reproduction project (MRP)

I can't reproduce it. It happens at random times

Contributor guide

Open the contributing guide

Research direction

No source file, test, or minimal reproduction project is provided; the report only identifies Godot Engine 4.1 through 4.4 beta 1 and signals with string and int arguments. Start by narrowing the failure to a reproducible project or workflow, then verify that connected signals remain intact after the triggering action can be reproduced.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
15/100

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