godotengine / godotengine/godot
OpenGL 3.3 not supported even if mesa is updated and drivers updated on linux.
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
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Description
### Tested versions
In Godot 4.3.
### System information
Debian based Linux, Godot 4.3
### Issue description
When i open godot on MX Linux i get an error saying i need OpenGL 3.3 or higher.
i tried opening it with vulkan drivers and after a minute Godot crashed.
But, i tried it on windows 7 and it did work.
### Steps to reproduce
I tried it on MX Linux, GPU: AMD Redeon 5650 HD.
### Minimal reproduction project (MRP)
N/A
Contributor guide
Research direction
Reproduce the issue on MX Linux or another Debian-based Linux system with Godot 4.3 and the AMD Radeon HD 5650, starting from the OpenGL 3.3 error and the crash after launching with Vulkan. Capture the complete error output and driver details; done means determining whether the failure is reproducible in Godot or specific to the reported hardware and environment.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- linux
- Domain
- computer-graphics, game-dev, operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100