godotengine / godotengine/godot

OpenGL 3.3 not supported even if mesa is updated and drivers updated on linux.

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#100,809 0 comments 0 reactions 0 assignees View on GitHub
needs testing platform:linuxbsd topic:rendering
Dominant language
C++
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Description

### Tested versions

In Godot 4.3.

### System information

Debian based Linux, Godot 4.3

### Issue description

When i open godot on MX Linux i get an error saying i need OpenGL 3.3 or higher.
i tried opening it with vulkan drivers and after a minute Godot crashed.![Image](https://github.com/user-attachments/assets/76ae2dda-94e4-4b16-b219-b833ee4a4a5d)
But, i tried it on windows 7 and it did work.

### Steps to reproduce

I tried it on MX Linux, GPU: AMD Redeon 5650 HD.

### Minimal reproduction project (MRP)

N/A

Contributor guide

Open the contributing guide

Research direction

Reproduce the issue on MX Linux or another Debian-based Linux system with Godot 4.3 and the AMD Radeon HD 5650, starting from the OpenGL 3.3 error and the crash after launching with Vulkan. Capture the complete error output and driver details; done means determining whether the failure is reproducible in Godot or specific to the reported hardware and environment.

Written by the indexing model from the issue text.

Assessment

Tech stack
linux
Domain
computer-graphics, game-dev, operating-systems
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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