godotengine / godotengine/godot

UI Elements of Godot not aligned on ARM

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#100,728 2 comments 0 reactions 0 assignees View on GitHub
bug topic:gui
Dominant language
C++
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Description

### Tested versions

Reproducible in 4.3

### System information

Godot v4.3.stable.mono - Windows 10.0.26100 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) X1-85 GPU) - Snapdragon(R) X 10-core X1P64100 @ 3.40 GHz (10 Threads)

### Issue description

Many of the UI elements are not aligned to where your mouse is, it's hard to descript so I will try to include some screenshots

Buttons on button are clickable where the lower button is, and obviously there are two-ish of the buttons
![Image](https://github.com/user-attachments/assets/d8280ad6-c4bf-4f61-9638-295ac63470af)

Watch my mouse closely here:
https://github.com/user-attachments/assets/d3275105-70a0-4d80-acad-956b7badbe41

### Steps to reproduce

Just open Godot, try to add nodes

### Minimal reproduction project (MRP)

N/A

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

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