godotengine / godotengine/godot

Receives ERR_OUT_OF_MEMORY when importing medium sized .ogg files

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#100,428 1 comment 0 reactions 0 assignees View on GitHub
bug crash topic:audio topic:import
Dominant language
C++
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Description

### Tested versions

Godot version 4.2.2 stable (Official build)

### System information

Godot v4.2.2.stable - Windows 10.0.19044 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 32.0.15.5585) - 11th Gen Intel(R) Core(TM) i5-11400 @ 2.60GHz (12 Threads)

### Issue description

The engine crashes and closes when importing medium-sized (approx, 60 MB) .ogg files.

### Steps to reproduce

Replication steps:
- Create a new project
- Add a .ogg file to the project folder. The .ogg file should be at least 60MB in size.
- Then the following error is received and the engine will crash.

![Image](https://github.com/user-attachments/assets/458bab83-d54f-4dcf-bf2e-b0174d205320)

### Minimal reproduction project (MRP)

N/A

Contributor guide

Open the contributing guide

Research direction

Reproduce the import in a new project with a roughly 60 MB .ogg file on Godot 4.2.2 and capture the reported ERR_OUT_OF_MEMORY failure. Done means the file imports without the engine crashing; the report does not name a source file, test, or minimal reproduction project to start from.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
audio-video-rtc
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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