godotengine / godotengine/godot
Receives ERR_OUT_OF_MEMORY when importing medium sized .ogg files
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
Godot version 4.2.2 stable (Official build)
### System information
Godot v4.2.2.stable - Windows 10.0.19044 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 32.0.15.5585) - 11th Gen Intel(R) Core(TM) i5-11400 @ 2.60GHz (12 Threads)
### Issue description
The engine crashes and closes when importing medium-sized (approx, 60 MB) .ogg files.
### Steps to reproduce
Replication steps:
- Create a new project
- Add a .ogg file to the project folder. The .ogg file should be at least 60MB in size.
- Then the following error is received and the engine will crash.

### Minimal reproduction project (MRP)
N/A
Contributor guide
Research direction
Reproduce the import in a new project with a roughly 60 MB .ogg file on Godot 4.2.2 and capture the reported ERR_OUT_OF_MEMORY failure. Done means the file imports without the engine crashing; the report does not name a source file, test, or minimal reproduction project to start from.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- audio-video-rtc
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100