godotengine / godotengine/godot
SceneTreeTween not work properly when tween one axis with from()
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- C++
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Description
### Tested versions
Reproduce in Godot 3.5.3( Issue not exist in 4.x)
### System information
Windows10 Pro
### Issue description
When tween "One Axis" with SceneTreeTween with tween_property(self, "position:x").from(), tween looks different and clunky from tween both axis, or without from().
### Steps to reproduce
Create a normal sprite and attach the script:[TweenAxis.zip](https://github.com/user-attachments/files/18127865/TweenAxis.zip)
`if _Tween:
_Tween.kill()
_Tween = create_tween()
_Tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)
_Tween.tween_property($Sprite, "position:x", 300, 0.3).from(0)
_Tween.play()`
### Minimal reproduction project (MRP)
[TweenAxis.zip](https://github.com/user-attachments/files/18127874/TweenAxis.zip)
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