godotengine / godotengine/godot

Godot 4.3 crashes when trying to open AssetLib

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bug crash topic:editor
Dominant language
C++
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Description

### Tested versions

Reproducible in:
Godot v4.3.stable from godotengine.org

Not reproduced in:
Godot v4.3.stable (77dcf97d8) - Freedesktop SDK 24.08 (Flatpak runtime) - Wayland - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)

### System information

Godot v4.3.stable - TUXEDO OS 3 22.04.5 - Wayland - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)

### Issue description

When trying to access AssetLib, Godot crashes. It did not crash until I clicked "Go online". After this, it will always close the program every time I access it, whether it is from inside a project or from the project overview.

The Flatpak-version does not reproduce this issue. I can't use this however, as I am unable to get my discrete GPU to be recognized and it instead uses the integrated Intel-chip.

### Steps to reproduce

1. Open Godot v4.3.stable
2. Click on AssetLib from either inside a project or from the project overview.
3. Click "Go online"
4. Godot crashes

### Minimal reproduction project (MRP)

It is project independent.

Contributor guide

Open the contributing guide

Research direction

Start with Godot's AssetLib flow and the "Go online" action, reproducing the crash on the reported TUXEDO OS, Wayland, Vulkan, and NVIDIA setup. Compare it with the non-reproducing Flatpak environment; done means opening AssetLib and going online no longer crashes Godot.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, godot
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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