godotengine / godotengine/godot
Godot 4.3 crashes when trying to open AssetLib
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
Reproducible in:
Godot v4.3.stable from godotengine.org
Not reproduced in:
Godot v4.3.stable (77dcf97d8) - Freedesktop SDK 24.08 (Flatpak runtime) - Wayland - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)
### System information
Godot v4.3.stable - TUXEDO OS 3 22.04.5 - Wayland - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)
### Issue description
When trying to access AssetLib, Godot crashes. It did not crash until I clicked "Go online". After this, it will always close the program every time I access it, whether it is from inside a project or from the project overview.
The Flatpak-version does not reproduce this issue. I can't use this however, as I am unable to get my discrete GPU to be recognized and it instead uses the integrated Intel-chip.
### Steps to reproduce
1. Open Godot v4.3.stable
2. Click on AssetLib from either inside a project or from the project overview.
3. Click "Go online"
4. Godot crashes
### Minimal reproduction project (MRP)
It is project independent.
Contributor guide
Research direction
Start with Godot's AssetLib flow and the "Go online" action, reproducing the crash on the reported TUXEDO OS, Wayland, Vulkan, and NVIDIA setup. Compare it with the non-reproducing Flatpak environment; done means opening AssetLib and going online no longer crashes Godot.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, godot
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100