godotengine / godotengine/godot
A type error reported when GDScript preload an scene that used this GDScript
- Dominant language
- C++
- Stars
- 117k
- Forks
- 26.8k
- PR merge metrics
- PR metrics pending
Description
### Tested versions
- 4.3 stable
### System information
MacOS 15, develop enviroment
### Issue description
hex_grid.gd
```gdscript
class_name HexGrid
extends Node2D
# the hex_grid.tscn used this GDScript
const HEX_GRID = preload("res://scene/hex_grid.tscn")
```
test.gd
```gdscript
class_name Module
extends Node2D
# the $HexGrid is hex_grid.tscn
@onready var hex_grid: HexGrid = $HexGrid
```
the Editor report: Trying to assign value of type 'Node2D' to a variable of type 'hex_grid.gd'

### Steps to reproduce
as reported above
### Minimal reproduction project (MRP)
NA
Contributor guide
Research direction
Start by reproducing the reported type error with the snippets from hex_grid.gd and test.gd in Godot 4.3, using the described preload and $HexGrid setup. Compare the editor's inferred Node2D type with the HexGrid annotation; done means the reported type error is understood and the relevant behavior is covered by a confirmed fix or regression test.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100