godotengine / godotengine/godot

[3.x] The scene inheritance was cleared, but Godot still gives warnings on the TileMap node.

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bug topic:2d
Dominant language
C++
Stars
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Forks
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Description

Tested versions

v3.6.stable.official [de2f0f147]

System information

w10 64

Issue description

The Node2D2 scene inherits from the Node2D scene.

In the video, you can see that I remove the inheritance of Node2D2 from Node2D, leaving Node2D2 independent, but even so, the TileMap node still shows warnings.

https://github.com/user-attachments/assets/7dd25d4f-0f47-4617-9970-f1ff6923a243

Steps to reproduce

Follow the steps shown in the video.

Minimal reproduction project (MRP)

test.zip

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Open test.zip in Godot 3.6 and follow the steps shown in the attached video, focusing on removing Node2D2's inheritance from Node2D. Confirm whether the TileMap warning remains after the scene becomes independent; done means the warning is cleared when the inheritance is removed.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, godot
Domain
game-dev, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

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