godotengine / godotengine/godot-vscode-plugin
Active Scene Tree support multiple instance
- Dominant language
- TypeScript
- Stars
- 2.1k
- Forks
- 257
- PR merge metrics
- No merged PRs in 30d
Description
### Godot version
4.4.1
### VS Code version
1.102.3
### Godot Tools VS Code extension version
2.5.1
### System information
Windows 11
### Problem statement
VSCode launch config
``` json
{
"version": "0.2.0",
"configurations": [
{
"name": "GDScript: Launch Server",
"type": "godot",
"request": "launch",
"project": "${workspaceFolder}",
"additional_options": "--client-id=1 --position 3300,110 --multiplayer-server",
},
{
"name": "GDScript: Launch Client #1",
"type": "godot",
"request": "launch",
"project": "${workspaceFolder}",
"additional_options": "--client-id=2 --position 3300,1120"
}
],
"compounds": [
{
"name": "GDScript: Launch Server and 1 Client",
"configurations": [
"GDScript: Launch Server",
"GDScript: Launch Client #1",
],
"stopAll": true
}
]
}
```
Panel
Feature request
Show Active Scene Tree for different instances
### Proposed solution
1. auto change content in Active Scene Tree when click process in Call Stack panel
2. add a process selector in Active Scene Tree title bar
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Assessment
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