godotengine / godotengine/godot-vscode-plugin
Debugging multiple instances put prints and warnings in the wrong debug console
Open
bug
- Dominant language
- TypeScript
- Stars
- 2.1k
- Forks
- 257
- PR merge metrics
- No merged PRs in 30d
Description
### Godot version
v4.4.1.stable.official [49a5bc7b6]
### VS Code version
1.101.2
### Godot Tools VS Code extension version
2.5.1
### System information
Fedora Workstation 42
### Issue description
When debugging multiple instances, some output logs are placed in the wrong debug console.
https://github.com/user-attachments/assets/f03f83e5-1bf5-426c-a657-3c4ab9f8a072
Another thing I noticed that ending one debugging session ends all other sessions. I'm not sure if it's an existing issue or not.
### Steps to reproduce
1. Start debugging
2. Start another debugging session
3. Check debug console
Contributor guide
Assessment
This issue has not been assessed yet.