godotengine / godotengine/godot-vscode-plugin
cant start debug session
- Dominant language
- TypeScript
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Description
### Godot version
v4.5.beta2.official [e1b4101e3]
### VS Code version
Version: 1.101.24242 Commit: 57e2c8ee777b373d7df742115797628d35b72afd
### Godot Tools VS Code extension version
2.5.1
### System information
windows 11
### Issue description
Exception has occurred.
Parser Error: Could not resolve class "log", because of a parser error.
the continue, step in/over/out buttons don't work, only the stop and restart buttons work
i already have a godot project opened and the extension says its connected to the language server which is working fine
the project i tested with is https://github.com/rsa17826/vex-plus-plus
also the line with the error is not being hit as nothing in the code calls the function incorrectly, the error just occurs when i try to start debugging, not during the debugging.
[log - Copy.gd.txt](https://github.com/user-attachments/files/21080561/log.-.Copy.gd.txt)
### Steps to reproduce
set launch.json to
```jsonc
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Launch",
"type": "godot",
"request": "launch"
}
]
}
```
press ^+d then press the launch button
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