godotengine / godotengine/godot-vscode-plugin
Extension thinks the Godot version is 3.x when there is no project
- Dominant language
- TypeScript
- Stars
- 2.1k
- Forks
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- PR merge metrics
- No merged PRs in 30d
Description
### Godot version
Master branch / none
### VS Code version
1.101.1
### Godot Tools VS Code extension version
geequlim.godot-tools 2.5.1
### System information
macOS 14.6.1 arm64
### Issue description
When VS Code is opened to the source code of [the Godot engine repository itself](github.com/godotengine/godot), and you open a `.gd` file in `modules/gdscript/tests/scripts/`, these errors appear:
Btw: I would also love to learn how to permanently hide the "Couldn't connect to the GDScript language server" popups. I open a lot of Godot projects in VS Code without Godot running, and my only option is to ignore each time. If I click the gear I only have the option to turn *on* all notifications.
### Steps to reproduce
Open the source code of [the Godot engine repository itself](github.com/godotengine/godot) in VS Code with this extension installed, and open a `.gd` file in `modules/gdscript/tests/scripts/`.
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Assessment
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