godotengine / godotengine/godot-vscode-plugin
Allow Refactoring inner GDScript assets.
Open
enhancement
- Dominant language
- TypeScript
- Stars
- 2.1k
- Forks
- 257
- PR merge metrics
- No merged PRs in 30d
Description
### Godot version
4.4.1
### VS Code version
1.100.0
### Godot Tools VS Code extension version
2.5.1
### System information
Win10
### Problem statement
My workflow for Godot has generally been most scripts go into the scene itself. I only break assets/scripts/scenes off into separate files when they reach a certain complexity. As such: refactoring tools are amazing, BUT they don't reach inner script assets inside scenes.
### Proposed solution
Also parse `[sub_resource type="GDScript"]` inner assets and refactor them along with other scripts.
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Assessment
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