godotengine / godotengine/godot-vscode-plugin
Debugging: Node type variables show only ID Instead of details
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- TypeScript
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Description
### Godot version
v4.3.stable.official [77dcf97d8]
### VS Code version
1.93.1 (Universal)
### Godot Tools VS Code extension version
2.2.0
### System information
MacOs 14.6.1
### Issue description
During debugging in VSCode, when hovering over variables of type Node, I only see the object's ID instead of detailed information about the object. This issue seems to be inconsistent, as I created a copy of the project with a new name and removed the .godot folder, and everything worked correctly again.
However, when I removed the .godot folder in the original project and restarted both Godot and VSCode, the issue persisted.
This may be difficult to reproduce easily, but perhaps someone else has encountered a similar issue and can provide more information.
Expected behavior: Hovering over node variables should display detailed information about the object.

Actual behavior: Only the object ID is displayed.

### Steps to reproduce
[godotbuginstantiateexportsetter.zip](https://github.com/user-attachments/files/17244782/godotbuginstantiateexportsetter.zip)
Steps to reproduce:
Open a project in Godot.
Debug main.gd script containing node type variables.
Set breakpoint on "pass"
Hover over the 'sprite_2d' variable in VSCode.
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