godotengine / godotengine/godot-vscode-plugin
Support for debugging GDNative
- Dominant language
- TypeScript
- Stars
- 2.1k
- Forks
- 257
- PR merge metrics
- No merged PRs in 30d
Description
### Godot version
3.5
### VS Code version
1.90.2 universal
### Godot Tools VS Code extension version
2.0.0
### System information
MacBook Pro M1 with Sonoma OS
### Problem statement
I want to be able to step into my GDNative code while debugging. I used to be able to make this work on my Intel mac, but it was quite a hassle. Now that the this plugin exists, working with Godot is beautifully simple, except the plugin doesn't automatically allow you to step into my GDNative code. Now I have to find a wacky workaround, which is harder than ever with the universal build of Godot running on an Apple Silicon. I suppose I'll have to create a task that launches lldb-mi, finds the running process of godot and attaches to it for debugging into my GDNative code. This would be so much nicer if it was just a working feature of the plugin.
### Proposed solution
Make sure to attach to any GDNative plugins that are running as part of the scene?
Contributor guide
Assessment
This issue has not been assessed yet.