godotengine / godotengine/godot-vscode-plugin

Breakpoints inside threads are not triggered properly

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bug
Dominant language
TypeScript
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Description

### Godot version

v4.2.stable.official [46dc27791]

### VS Code version

1.88.1

### Godot Tools VS Code extension version

2.0.0

### System information

Windows 11

### Issue description

When placing a breakpoint in code that runs in a thread, the breakpoint will not be triggered properly. More specifically, the game will pause, but there's no indication of hitting a breakpoint in VSCode and the game will just sit frozen. The breakpoint works in the editor but not in VSCode.

### Steps to reproduce

1. Create a new node
2. Attach the following script:
```
extends Node

var thread := Thread.new()

func _ready():
thread.start(_thread_worker)

func _thread_worker():
while true:
print("Place a breakpoint here")
```
3. Place down a breakpoint on the print statement.
4. Launch game from VSCode.

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