godotengine / godotengine/godot-vscode-plugin
Support for Godot Type-Safe lines
- Dominant language
- TypeScript
- Stars
- 2.1k
- Forks
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Description
### Godot version
3.5.stable
### VS Code version
1.73.0
### Godot Tools VS Code extension version
1.3.1
### System information
Windows 10
### Problem statement

Similar to how Godot built in script editor supports Safe-Type lines by showing darkened numbers on the side of the editor
Safe-Type from Docs:
https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/static_typing.html
### Proposed solution
At the minimum I think some kind of terminal tree output with filenames and line numbers of unsafe lines would be great and get the job done.
Maybe a function we could call using command palette like
> Godot-tool show unsafe lines
Dream Solution:
I don't know how the language Linter you used works to detech if line is unsafe but if it could detect it was unsafe and use a function like [text-marker extention](https://marketplace.visualstudio.com/items?itemName=ryu1kn.text-marker) to just highlight the line of code within vscode text editor that would work.
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