godotengine / godotengine/godot-vscode-plugin
Hot Reloading for scripts and scene changes does not work if launching from VS Code
- Dominant language
- TypeScript
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Description
### Godot version
3.4.4
### VS Code version
1.66.0
### Godot Tools VS Code extension version
1.1.3
### System information
Windows 10
### Issue description
As it says in the title it doesn't look like hot-reloading scripts or scenes works if you run the game from VS Code. This is a problem since it seems that debugging/breakpoints only works if launched from vs code.
Here is my launch.json
`{
"name": "GDScript Godot",
"type": "godot",
"request": "launch",
"project": "${workspaceFolder}",
"port": 6007,
"address": "127.0.0.1",
"launch_game_instance": true,
"launch_scene": false
}`
### Steps to reproduce
Hit the green arrow button after setting up the launch.json file.
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