godotengine / godotengine/godot-vscode-plugin
When installing extension it looks for Godot executable in current project opened in VSCode instead of prompting you to enter the Godot executable location
- Dominant language
- TypeScript
- Stars
- 2.1k
- Forks
- 257
- PR merge metrics
- No merged PRs in 30d
Description
### Godot version
4.7.2.stable
### VS Code version
1.116.0
### Godot Tools VS Code extension version
2.7.1
### System information
Windows 10
### Issue description
When I installed the extension through VSCode, an error message in the bottom right hand corner popped up saying that it couldn't find the Godot executable. It looked in current project/folder I happened to have open in VSCode, instead of prompting me to input a location for that executable.
Might be a feature request and not a bug. Re-categorize as needed.
### Steps to reproduce
1. Install the extension in VSCode through the extension marketplace naively, in a folder which doesn't contain a Godot executable.
2. Observe that in the bottom-right corner you will get an error notification/pop-up saying it couldn't find the Godot executable.
Contributor guide
Research direction
Reproduce the installation in VS Code with a folder that does not contain a Godot executable, then trace the extension's executable discovery and configuration flow. Done means the extension prompts for the Godot executable location instead of showing an error notification when no executable is found.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot, typescript
- Domain
- devtools
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 58/100