godotengine / godotengine/godot-visual-script

Remove broken and obsolete VisualScript nodes

Open
#9 0 comments 5 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
Stars
131
Forks
25
PR merge metrics
No merged PRs in 30d

Description

### Describe the project you are working on

General VisualScript improvements and learning c++

### Describe the problem or limitation you are having in your project

Considering it's better to have fewer but working vs_nodes I would like to delete a few broken and obsolete nodes.
1. As described in [PR 54663](https://github.com/godotengine/godot/pull/54663) `VisualScriptVariable...` is obsolete.
2. As described in [PR 48783](https://github.com/godotengine/godot/issues/48783) `VisualScriptSubCall` is not working.
3. `VisualScriptYieldSignal` is not working `VisualScriptYield` needs to be renamed to `await` to match GDScript. [Proposal 3036](https://github.com/godotengine/godot-visual-script/issues/5)

### Describe the feature / enhancement and how it helps to overcome the problem or limitation

Delete stuff

### Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

Delete stuff

### If this enhancement will not be used often, can it be worked around with a few lines of script?

These vs_nodes are not being used often.

### Is there a reason why this should be core and not an add-on in the asset library?

Delete stuff

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.