godotengine / godotengine/godot-visual-script
Redesign VisualScriptYield
- Dominant language
- C++
- Stars
- 131
- Forks
- 25
- PR merge metrics
- No merged PRs in 30d
Description
### Describe the project you are working on
VisualScript plugins and usability
### Describe the problem or limitation you are having in your project
VisualScriptYield is not working. More info in PR https://github.com/godotengine/godot/pull/48687
Now that GDscript2.0 uses `await` it seems outdated and in need of a rework anyway.
### Describe the feature / enhancement and how it helps to overcome the problem or limitation
re-evaluate.
visual_script_yield_nodes.cpp
visual_script_yield_nodes.h
### Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
I do not know the details around `await` to make this judgment.
### If this enhancement will not be used often, can it be worked around with a few lines of script?
I see no workaround.
Its best that VisualScript and GDScript are as similar as possible to remove confusion.
### Is there a reason why this should be core and not an add-on in the asset library?
`await` is core in GDscript.
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