godotengine / godotengine/godot-visual-script
When adding nodes to VisualScript the first port should be automatically dragged out
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enhancement
- Dominant language
- C++
- Stars
- 131
- Forks
- 25
- PR merge metrics
- No merged PRs in 30d
Description
**Godot version:**
3.1.1
**Issue description:**
Nearly every time I add a new node in VisualScript, I immediately drag out of the first port to connect it. The VisualScript workflow could be much faster if this was automatic.
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