godotengine / godotengine/godot-visual-script

When adding nodes to VisualScript the first port should be automatically dragged out

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#49 1 comment 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
Stars
131
Forks
25
PR merge metrics
No merged PRs in 30d

Description

**Godot version:**
3.1.1

**Issue description:**
Nearly every time I add a new node in VisualScript, I immediately drag out of the first port to connect it. The VisualScript workflow could be much faster if this was automatic.

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