godotengine / godotengine/godot-visual-script

Refactor VisualScriptEditor

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#48 1 comment 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
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131
Forks
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Description

### Godot version

master (dc6ed31675)

### Issue description

Currently, the VisualScriptEditor class seems a little weirdly implemented.
We should review this and refactor if necessary.

Akien:
> I'm not familiar with this code but the more common way to do this in Godot would be to go through EditorInterface to get a handle on VisualScriptEditor itself, instead of a proxy singleton.

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