godotengine / godotengine/godot-visual-script
Refactor VisualScriptEditor
Open
enhancement
- Dominant language
- C++
- Stars
- 131
- Forks
- 25
- PR merge metrics
- No merged PRs in 30d
Description
### Godot version
master (dc6ed31675)
### Issue description
Currently, the VisualScriptEditor class seems a little weirdly implemented.
We should review this and refactor if necessary.
Akien:
> I'm not familiar with this code but the more common way to do this in Godot would be to go through EditorInterface to get a handle on VisualScriptEditor itself, instead of a proxy singleton.
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