godotengine / godotengine/godot-visual-script

Automatic type identification of signal method argument data types

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#47 2 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
Stars
131
Forks
25
PR merge metrics
No merged PRs in 30d

Description

**Godot version:**
Godot v3.0.2

**OS/device including version:**
Windows 64-bit

**Issue description:**
Using signals we have to set up instance call type separately else the types don't really work, especially in case of event(which should be InputEvent not Object).

**Steps to reproduce:**
![test](https://user-images.githubusercontent.com/19930870/38975293-f5f91904-43ca-11e8-9e22-391aa6d46caa.gif)

**Minimal reproduction project:**
Any Basic Visual Script Project.

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