godotengine / godotengine/godot-monodevelop-addin
[Suggestion] Open Engine from Monodevelop
- Dominant language
- C#
- Stars
- 33
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
Hi, I really liked this addin, I till post it on facebook on our official group.
Since I have this addin I start working with Monodevelop and not with Godot Engine and after a while I may need to edit a scene, it would improve my productive if I could open the Editor from Monodevelop since I have the executable setup in it. I could open and close just when I need to edit a scene.
Just an suggestion.
Thanks!
Contributor guide
No contributing guide indexed for this repository
Research direction
Review the repository to locate the add-in's command or menu implementation and how the Godot executable is configured; the issue names no files or tests. Done means a user can invoke the add-in from MonoDevelop to open the configured Godot editor when needed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, godot
- Domain
- developer-experience, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100