godotengine / godotengine/godot-git-plugin
Provide compiled libraries for Linux/Windows ARM
- Dominant language
- C++
- Stars
- 954
- Forks
- 98
- PR merge metrics
- No merged PRs in 30d
Description
Quick question: Is it intended that on Arm the user should build from source?
What happens currently is that the plugin is able to be downloaded and "installed" OK via AssetLib or the GitHub release (and the extension file says there's a path for a Linux Arm64 binary), but Godot gives the same error message about no VCS plugin in the project like it would if nothing is installed, and – importantly – searching for that error message or for installation instructions doesn't turn up any mentions of Arm one way or the other.
(But if I look in the folders, the Linux Arm binary isn't in the release or the AssetLib download.)
I imagine anyone running Linux on an Arm device is going to know how to build software from source; just wondering if this was intentional, or if the user experience / documentation could be improved if so.
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