godotengine / godotengine/godot-git-plugin
project.godot global script discrepancy between Mac and Windows
- Dominant language
- C++
- Stars
- 954
- Forks
- 98
- PR merge metrics
- No merged PRs in 30d
Description
I'm working on a game with a friend who has a MacBook Air 13 laptop. I write my code on a Windows 10 computer and we use the git addon to collaborate on the game.
For some reason whenever he loads the project on his laptop the project.godot file is automatically overwritten to change the following line:
```diff
_global_script_classes=[ {
- "base": "",
+ "base": "EditorVCSInterface",
"class": "GitAPI",
"language": "NativeScript",
"path": "res://addons/godot-git-plugin/git_api.gdns"
}, {
```
And this change is reverted whenever I load the project on my computer after he sends a commit. This causes some annoying issues with pull conflicts so I'm hoping there's at least a temporary workaround for this. I'm filing the issue here since the bug seems to be related to the addon specifically.
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