godotengine / godotengine/godot-dotnet

Multiplatform support

Open
#57 1 comment 0 reactions 0 assignees View on GitHub
Dominant language
C#
Stars
228
Forks
30
PR merge metrics
No merged PRs in 30d

Description

I have curiosity on using this repo to convert my C# code into GDExtension, but first I have a question about building it for other platforms like Linux and Android.
Right now, when I try to build for any platform besides Windows it fails, probably because it only generates the bindings for Windows.

Can I build it for other plaforms somehow or will it only work for Windows at the moment? I'm using Windows 11.

Contributor guide

Open the contributing guide

Research direction

No source files, tests, or build entry points are identified. Begin by reproducing the reported failure for Linux or Android and tracing where bindings are generated, then compare those paths with Windows. Done means the repository can build the C# GDExtension for the supported non-Windows platforms, with the supported-platform behavior documented.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
build-system, mobile-dev, operating-systems
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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