godotengine / godotengine/godot-dotnet
Reuse of existing file
- Dominant language
- C#
- Stars
- 228
- Forks
- 30
- PR merge metrics
- No merged PRs in 30d
Description
### Godot version
4.7.1 stable
### Godot .NET packages version
version 8.0
### System information
Fedora 44 KDE Plasma, Ryzen 5 1400 16GB RAM
### .NET information
.NET SDK: Version: 8.0.128 Commit: d091372eb2 Workload version: 8.0.100-manifests.f89b5038 Runtime Environment: OS Name: fedora OS Version: 44 OS Platform: Linux RID: fedora.44-x64 Base Path: /usr/lib64/dotnet/sdk/8.0.128/ .NET workloads installed: Workload version: 8.0.100-manifests.f89b5038 There are no installed workloads to display. Host: Version: 8.0.28 Architecture: x64 Commit: 46295af582 .NET SDKs installed: 8.0.128 [/usr/lib64/dotnet/sdk] .NET runtimes installed: Microsoft.AspNetCore.App 8.0.28 [/usr/lib64/dotnet/shared/Microsoft.AspNetCore.App] Microsoft.NETCore.App 8.0.28 [/usr/lib64/dotnet/shared/Microsoft.NETCore.App] Other architectures found: None Environment variables: Not set global.json file: Not found Learn more: https://aka.ms/dotnet/info Download .NET: https://aka.ms/dotnet/download
### Issue description
when adding a script to autoload, it both accepts and refuses the use of an existing file
### Steps to reproduce
prject settings > Globals Tab > Add Script > choose and existing script
### Minimal reproduction project
Isnt project specific
Contributor guide
Research direction
Reproduce the behavior in Project Settings > Globals > Add Script by choosing an existing script, using the reported Godot 4.7.1 .NET environment as a reference. Compare the states where the editor accepts and refuses the file; done means the existing-file choice has one consistent, correct outcome.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, godot
- Domain
- tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 52/100