godotengine / godotengine/godot-docs
GDScript Ampersand & StringName not in grammar documentation
- Dominant language
- reStructuredText
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Description
**Your Godot version:**
4.3
**Issue description:**
Seems in grammar there isn't a rule to detect ampersand with string (stringName), to detect something like:
```gdscript
if event.is_action_pressed(&"click"):
```
versus
```gdscript
if event.is_action_pressed("click"):
```
I think it could be used in linters to add a warning with litterals.
**URL to the documentation page (if already existing):**
https://docs.godotengine.org/en/latest/contributing/development/file_formats/gdscript_grammar.html
And documentation explaining StringName
https://docs.godotengine.org/en/latest/classes/class_stringname.html#class-stringname
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