godotengine / godotengine/godot-docs

AssetLibrarty Submission Info is confusing

Open
#8,793 3 comments 0 reactions 0 assignees View on GitHub
area:community enhancement topic:assetlib
Dominant language
reStructuredText
Stars
5.7k
Forks
3.8k
Avg merge
1d 20h
Merged PRs (30d)
25

Description

Version: **Godot 4.2**

I am really confused about how to contribute Plugins right now. All files needed by an asset should always be in the folder `res://addons/my-awesome-plugin`. And when you download an asset, you only get files from that folder.

However, the [Contributing to the Asset Library Doc](https://docs.godotengine.org/en/stable/community/asset_library/submitting_to_assetlib.html) is really confusing to me.

So right now, there are the following conflicting ways of submitting a Plugin, and I just want to know what is correct.

1. Just leave all the files including `LICENSE` and `README.md` in your git repository. Add a copy to your plugin-path and everything in the project root just gets automatically ignored by the AssetLib.
2. Offer a dedicated commit or zip-file for the AssetLib, where LICENSE and README.md have been moved from the project root to the plugin-path.
3. Just set the repository root at `res://addons/my-awesome-plugin`.
4. something else entirely?

I am 100% confused right now, and would be happy about some clarification on this. I would go make a pull request and update the wiki page myself, when I have been given the correct info on this subject.

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.