godotengine / godotengine/godot-docs
Background loading
- Dominant language
- reStructuredText
- Stars
- 5.7k
- Forks
- 3.8k
- Avg merge
- 1d 20h
- Merged PRs (30d)
- 25
Description
I'd like to draw your attention to a specific page in the documentation: Background Loading(https://docs.godotengine.org/en/stable/tutorials/io/background_loading.html).
I encountered an issue with the sample code provided. The code seems to throw an error, and upon a second press of the Button, a null reference error occurs. I thoroughly checked both GDScript and C# implementations, and it appears that the CACHE_MODE_REUSE in the CacheMode might not be functioning as expected?.
Additionally, there is no mention that non-string objects in the export are already cached and no need for load_threaded_request for them . This could potentially lead to confusion for developers trying to implement background loading efficiently.
I believe addressing these issues or providing clarification in the documentation would greatly benefit the Godot.
Godot 4.2.1
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.