godotengine / godotengine/godot-docs

Project Settings convert_text_resources_to_binary's description is wrong

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area:class reference bug
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Description

**Your Godot version:**
4.21
**Issue description:**
The page says
> Note: If [editor/export/convert_text_resources_to_binary](https://docs.godotengine.org/en/stable/classes/class_projectsettings.html#class-projectsettings-property-editor-export-convert-text-resources-to-binary) is true, [@GDScript.load](https://docs.godotengine.org/en/stable/classes/class_%40gdscript.html#class-gdscript-method-load) will not be able to return the converted files in an exported project.

But it's set to true by default and I can use the load function just fine.

**URL to the documentation page:**
https://docs.godotengine.org/en/stable/classes/class_projectsettings.html#class-projectsettings-property-editor-export-convert-text-resources-to-binary
https://docs.godotengine.org/en/stable/classes/class_resourceloader.html#class-resourceloader-method-load

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