godotengine / godotengine/godot-docs
Control Items and XRCamera3D
- Dominant language
- reStructuredText
- Stars
- 5.7k
- Forks
- 3.8k
- Avg merge
- 1d 20h
- Merged PRs (30d)
- 25
Description
**Your Godot version:**
v4.1.2.stable.official [399c9dc39]
**Issue description:**
I tried to connect a ColorRect to the XRCamera3D because this works for the normal camera. The problem is, it doesn't work and it's not documented anywhere in the official documentation that it doesn't work. I only found out about it through this random issue: https://github.com/godotengine/godot/issues/77060#issuecomment-1547330854
> You cannot use Control nodes in VR, because they are rendered after the 3d scene is drawn. Instead, you should be using a Sprite3D or a Quad mesh positioned in 3D, possibly relative to the XRCamera3D so it's in front of you.
I think the XRCamer3D and the Control documentation should be provided with a warning about this.
**URL to the documentation page (if already existing):**
https://docs.godotengine.org/en/stable/classes/class_xrcamera3d.html#description
https://docs.godotengine.org/en/stable/classes/class_control.html#class-control
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.