godotengine / godotengine/godot-docs

AnimationNodeStateMachineTransition "at end" transition on looping animations

Open
#7,930 0 comments 0 reactions 0 assignees View on GitHub
area:class reference enhancement topic:animation
Dominant language
reStructuredText
Stars
5.7k
Forks
3.8k
Avg merge
1d 20h
Merged PRs (30d)
25

Description

**Your Godot version:**
4.1.1

**Issue description:**
One thing I am struggeling to understand myself as a new Godot user that would be awesome to add to the docs is if the `SWITCH_MODE_AT_END` `SwitchMode` of the `AnimationNodeStateMachineTransition` is also happening when the current animation is looping, or if in that case the transition is not triggered.
In the docs it says _Wait for the current state playback to end, then switch to the beginning of the next state animation_ so I guess that means even for a looping animation "at end" transitions should be triggered, but that is actually not happening for me in the engine, so maybe that should be mentioned in the docs somehow...

**URL to the documentation page (if already existing):**
https://docs.godotengine.org/en/4.1/classes/class_animationnodestatemachinetransition.html#enumerations

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.