godotengine / godotengine/godot-docs
Mention that C# GetHashCode is non-deterministic where Godot's Hash is
Open
area:manual
enhancement
topic:dotnet
- Dominant language
- reStructuredText
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Description
In Stable for the following documentation page:
https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_differences.html
In the table of equivalent functions for Strings, the Hash function suggests to use GetHashCode which is non-deterministic in dotnet core, while Godot's Hash function IS deterministic. This difference should be mentioned.
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