godotengine / godotengine/godot-docs

Mention that C# GetHashCode is non-deterministic where Godot's Hash is

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area:manual enhancement topic:dotnet
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Description

In Stable for the following documentation page:

https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_differences.html

In the table of equivalent functions for Strings, the Hash function suggests to use GetHashCode which is non-deterministic in dotnet core, while Godot's Hash function IS deterministic. This difference should be mentioned.

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