godotengine / godotengine/godot-docs
I feel we need a simple animation tree example ... walk, run, idle, die (one shot)... perhaps plus attack
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Godot 4.x
my productivity would be greatly enhanced if i had a clear example for this most basic zombie behaviour.... i do not get the complex 3rd person shooter one shown.... i'm pretty experienced at coding, somewhat new to this
i post about this on facebook i think it's blank stares... we just need a screenshot of a very rudimentry state AnimationTree to get us going.... thanks
I'm using a mixamo zombie and if requested i can share code examples... another thing is i had to know about an inverse basis to sort out the root motion (with regard of y and z being flipped)
the docs are actually pretty great but i think these are holes... i hate watching tutorials they're usually a lucky dip where the guy knows less than me
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