godotengine / godotengine/godot-docs
Add a disclaimer of [Object].get_method_list() limitations with non builtin types.
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Description
**Your Godot version:**
4.0-stable
**Issue description:**
When you use the [Object].get_method_list()and start inspecting the dictionary properties, it's not clear which properties exist for built in types only. For example I assumed that this code would print true:
```
@tool
extends EditorScript
func _run():
assert(has_method("foo"))
for method in get_method_list():
if method["name"] == "foo":
print(method["return"]["type"]==TYPE_STRING)
func foo()->String:
return "bar"
```
It may very well be a bug with godot, but I think it is more likely that the compiler simply isn't capable of detecting this case yet(Maybe something that should be added as a feature request??). But if this is a bug and not something that is missing to the documentation, I'll submit a bug report instead.
**URL to the documentation page (if already existing):**
https://docs.godotengine.org/en/stable/classes/class_object.html#class-object-method-get-method-list
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