godotengine / godotengine/godot-docs

2D Dodge the Creeps Tutorial - Assets

Open
#6,232 0 comments 0 reactions 0 assignees View on GitHub
area:getting started enhancement
Dominant language
reStructuredText
Stars
5.7k
Forks
3.8k
Avg merge
1d 20h
Merged PRs (30d)
25

Description

**Your Godot version:**
Godot 4.0 beta1

**Issue description:**
https://docs.godotengine.org/en/latest/getting_started/first_2d_game/index.html
https://docs.godotengine.org/en/latest/getting_started/first_2d_game/01.project_setup.html

My suggestion is the following: Have only the spriteframe assets in 1 folder. No need for font since it is 5 steps after (https://docs.godotengine.org/en/latest/getting_started/first_2d_game/06.heads_up_display.html), and you can just import it there where its needed. Same for audio, which is [the very last section](https://docs.godotengine.org/en/latest/getting_started/first_2d_game/07.finishing-up.html).

The benefits are that it's easier to import for a new user, because this is the very first introduction on importing assets to Godot, and asks to open your file editor and import manually, so instead of showing images and "this is how it should look like if you are not sure", you could just say "drag and drop the art folder onto your project folder" hence there is no way any user will fail that

Feel free to close this issue, as its not objectively better (one counter-argument to the above could be "its all packed together though")

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.