godotengine / godotengine/godot-docs
RigidBody/RigidDynamicBody3D/RigidBody3D apply_impulse does not specify the coordinate space of the impulse
- Dominant language
- reStructuredText
- Stars
- 5.7k
- Forks
- 3.8k
- Avg merge
- 1d 20h
- Merged PRs (30d)
- 25
Description
**Your Godot version:**
v4.0.alpha.custom_build [2475393f2]
Also present in 3.x
**Issue description:**
Documentation states that the position is relative to the body in world space, but doesn't specify what space the impulse should be in. Whatever I try doesn't seem to work properly (local vs global), so it would be nice if the docs could clarify.
**URL to the documentation page:**
https://docs.godotengine.org/en/stable/classes/class_rigidbody.html
https://docs.godotengine.org/en/latest/classes/class_rigidbody3d.html?highlight=rigidbody3d#class-rigidbody3d-method-apply-impulse
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.