godotengine / godotengine/godot-docs
Memory leak in draw_string example
Open
area:class reference
bug
- Dominant language
- reStructuredText
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Description
**Your Godot version:**
3.stable
**Issue description:**
The code example creates an orphan node.
The below is the corrected example which does not leak memory.
```
var control = Control.new()
var default_font = control.get_font("font")
control.queue_free()
draw_string(default_font, Vector2(64, 64), "Hello world")
```
**URL to the documentation page:**
https://docs.godotengine.org/en/stable/classes/class_canvasitem.html#class-canvasitem-method-draw-string
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