godotengine / godotengine/godot-docs
Add better deadzone information to Controllers, gamepads, and joysticks tutorial
- Dominant language
- reStructuredText
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Description
**Your Godot version:** Stable (3.3.2)
**Issue description:**
This page currently boasts the deadzone capability of Godot 4.0. It also explains how a deadzone can benefit your game and lists some default values. What it doesn't do is explain how the default deadzone works. It also doesn't elude to the possibility of using different deadzone types or their use cases.
Related: #5012
**Proposal:**
Add information akin to: [this reference](https://web.archive.org/web/20190129113357/http://www.third-helix.com/2013/04/12/doing-thumbstick-dead-zones-right.html) explaining how the default deadzone works and why this may not be an optimal choice for your game.
**URL to the documentation page (if already existing):**
https://docs.godotengine.org/en/stable/tutorials/inputs/controllers_gamepads_joysticks.html
Contributor guide
No contributing guide indexed for this repository
Research direction
Start with the Controllers, gamepads, and joysticks tutorial at the URL in the issue, then read the linked deadzone reference and related issue #5012. Done means the page explains how the default deadzone works, why it may not suit every game, and when different deadzone types are useful.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot
- Domain
- documentation, game-dev
- Issue type
- Documentation
- Difficulty
- 2/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100