godotengine / godotengine/godot-docs
Explain kinematicbody 'infinite_inertia' better
Open
area:class reference
area:manual
enhancement
topic:physics
- Dominant language
- reStructuredText
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Description
**Issue description:**
At the moment, the way infinite inertia is explained makes it seem like you can't push rigidbodies, but you actually can, if can_sleep is false. It just stops you from pushing them inside of walls.
**URL to the documentation page (if already existing):**
https://docs.godotengine.org/en/stable/tutorials/physics/using_kinematic_body_2d.html
https://docs.godotengine.org/en/stable/classes/class_kinematicbody2d.html#class-kinematicbody2d
Also the 3d versions
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