godotengine / godotengine/godot-docs

Document the necessary step to "Make unique" the Mesh in the Lightmaps Tutorial

Open
#4,865 1 comment 0 reactions 0 assignees View on GitHub
area:manual bug
Dominant language
reStructuredText
Stars
5.7k
Forks
3.8k
Avg merge
1d 20h
Merged PRs (30d)
25

Description

**Your Godot version:**
3.2.3, 3.3

**Issue description:**
When baking Lightmaps following the tutorial in the documentation, the Lightmaps will show up in the Editor, but not when running the game. The solution is to "Make unique" the Mesh, but this is unfortunately not documented.

**URL to the documentation page:**
https://docs.godotengine.org/en/stable/tutorials/3d/baked_lightmaps.html#setting-up-meshes

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.