godotengine / godotengine/godot-docs
v3.2 Plugins - GDNative c++ example misprint/typo/enhancement
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Description
In the Plugins -> GDNative c++ example guide, in the "Creating a simple plugin" section, after telling you to create a .cpp implementation of the methods described in the .h file, the guide warns the reader about the need to use `owner->set_position` to call that method, even if I select the "Nativescript 1.1" tab in the code section above.
Specific text:
> "What stands out is calling owner->set_position to call one of the build in methods of our Sprite. This is because our class is a container class; owner points to the actual Sprite node our script relates to. In the upcoming NativeScript 1.1, set_position can be called directly on our class."
This could be potentially misleading.
Don't know if this issue could be a misprint/typo fix or just an enhancement.
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